@startuml
sprite $audiotrack [48x48/16] {
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}


!define MATERIAL_AUDIOTRACK(_alias) ENTITY(rectangle,black,audiotrack,_alias,MATERIAL AUDIOTRACK)
!define MATERIAL_AUDIOTRACK(_alias, _label) ENTITY(rectangle,black,audiotrack,_label, _alias,MATERIAL AUDIOTRACK)
!define MATERIAL_AUDIOTRACK(_alias, _label, _shape) ENTITY(_shape,black,audiotrack,_label, _alias,MATERIAL AUDIOTRACK)
!define MATERIAL_AUDIOTRACK(_alias, _label, _shape, _color) ENTITY(_shape,_color,audiotrack,_label, _alias,MATERIAL AUDIOTRACK)
skinparam folderBackgroundColor<<MATERIAL AUDIOTRACK>> White
@enduml